AI Insights · Timothy · June 2021
Top 5 Dance Games in Denmark Q2 2021
Explore the performance of the top 5 dance games on a unified platform in Denmark during the second quarter of 2021, based on data from Sensor Tower.
In the second quarter of 2021, the dance games category saw varied performance across the top 5 applications in Denmark, according to data from Sensor Tower. Let's delve into the weekly trends for these popular apps.
Just Dance Now from Ubisoft experienced a mixed trend in weekly revenue, peaking at around $1.8K in mid-April and then gradually declining to approximately $1K by the end of June. Weekly downloads followed a similar downward trajectory, starting at nearly 2K in late March and dropping to around 350 by the end of the quarter. Weekly active users decreased from 2.8K in late March to about 950 by the end of June.
For Ice Skating Ballerina by Coco Play, the weekly revenue saw fluctuations, with a notable peak of $115 in late April and stabilizing around $73 by the end of June. Download numbers remained relatively stable with a slight increase towards the end of the quarter, reaching 181 in the last week of June. Active users showed a positive trend, rising from 197 in late March to 279 by the end of June.
Dance Clash: Ballet vs Hip Hop, also from Coco Play, had a steady weekly revenue, peaking at $63 in the final week of June. Downloads varied, starting at 201 in late March and stabilizing around 157 by the end of June. Active users saw some fluctuations but generally increased from 321 in late March to 266 by the end of the quarter.
Acrobat Star Show, another offering from Coco Play, experienced a relatively stable weekly revenue with minor fluctuations, peaking at $70 in late March and ending the quarter around $23. Download numbers started at 253 in late March, dipped mid-quarter, and rose again to 91 by the end of June. Active users followed a similar pattern, starting at 279 in late March and ending at 130 in the final week of June.
Finally, Super Dancer from XiaoPin Zen had minimal activity in terms of downloads and revenue, with no significant data points to report for most of the quarter.
Overall, these trends highlight the dynamic nature of the dance games category in Denmark. For more detailed insights and data, visit Sensor Tower.